![]() I'm not here to do Studio397's tech support for them, so if you need additional assistance, please use, the Discord at: or ask in the Steam discussion forums for the game. This guide assumes you know how to use a PC. I had to figure it out myself as this info wasn't easy to quickly find, so I created this brief guide to make the information available for the next person to find. There is nothing in C:\Users\Yourname\ for rF2 and you can completely ignore \steam\userdata\ as well because the userdata are in \common\rFactor 2\userdata. Upon first run the game should automatically install any required Visual C redistributable packages, but they're in the \steamapps\common\rFactor 2\support\runtimes folder if you need them. just click the hyperlink of each track, download and add () them by yourself. unfortunately some of the following tracks arent here workshop. I will add more tracks assap, if they appear workshop. There is no need to tell Steam to "install" the game if you've made a backup of all of the above. A collection of racetracks based in England. Workshop subscriptions won't have to be re-subscribed or re-downloaded, your wheel and pedals will be setup the same, graphics settings, car setups will be there, etc. Everything is the same as the old install. Windows 7 to a new steam install and new library folder location on Windows 10. Zero manual setup is required after copying back all of the above, even if you copied the game from e.g. (Restart Steam to make Steam read this file.) Lets steam know the rFactor 2 folder is in the library, so it shows up as "installed". Tells steam what workshop content you subscribed to.įolder: \steamapps\workshop\content\365960Ĭontains the subscribed workshop content. when you re-install Windows) with ALL settings and workshop items intact, these are the files and folders you need:įolder: \steamapps\common\rFactor 2 (the game itself) which includes Folder: \steamapps\common\rFactor 2\UserData which contains all your settings and car setups.įile: \steamapps\workshop\appworkshop_365960.acf V1.To backup and restore rF2 onto a new steam library or new steam install (e.g. Found a small mesh hole in track surface in NASCAR 4 during last league event, that does not affect normal driving direction Added Corner Marshalls to T1, T3, T5, T6 Closed some mesh holes in the inside runoff area at T6 Moved Safety Car to Rolex 24 location (Exit of T3), may be changed in future Changed some shaders (mainly on lights) and removed 3D light glows Adjusted night lighting to be a bit darker Added Arrow Signals to T1 and the Bus Stop (made by DGTracks, will be updated in future) Added Pit In and Pit Out lights (will be updated in future) Moved xPitOut to 2020+ Rolex 24 location in the Pit Out esses, with new AIW pit path to match Moved garage spaces from pit lane to outside the actual garages We are using this as a development tool to learn track editing and building, and for our leagues. original track created by Com8 for rFactor 1 converted and updated for rFactor2 by digga changelog v1. Further updates have been carried out by us here at Xplore Sim Racing for use with our leagues and we have obtained permission to continue working on it and to release it to the workshop. This track was originally brought to RF2 by SJ, with further updates by Bernd and Turb bringing the track to V1.27. This is the Daytona International Speedway Road Course.
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